writing

All for One art, design, directing, game mechanics, interactive narrative, narrative design, sound design, writing

Wing and a Prayer game mechanics, narrative design, sound design, writing

The Cabin consultancy, narrative design, writing

Cryptant design, writing

Mosaic consultancy, narrative design, writing

Bomber Crew writing

Winter Hall narrative design, writing

Depot narrative design, writing

Operation Apex writing

Bloody Zombies writing

Talesinger narrative design, writing

Raiders of Erda narrative design, writing

The Exiled narrative design, writing

The Siege and the Sandfox coding, narrative design, writing

The Bunker interactive narrative, screenwriting, writing

Pendragon Rising interactive narrative, writing

God Rest Ye Merry? directing, interactive narrative, writing

Frozen Synapse: Prime coding, narrative design, writing

Where’s My Shoggoth? writing

Empire narrative design, writing

Fallen London interactive narrative, writing

Awen: Crisial Engine coding, narrative design, systems architecture, writing

Awen: Educational Games art, coding, design, narrative design, writing

My Worst Words writing

The Voice of the Seraph directing, interactive narrative, narrative design, writing

Artifex Rex directing, interactive narrative, narrative design, writing

Alea Iacta Est directing, interactive narrative, narrative design, writing

The Dragon’s Eye directing, interactive narrative, narrative design, writing

Slaght Maand directing, interactive narrative, narrative design, writing