LEGO® Star Wars III
I was involved with the LEGO Star Wars III: The Clone Wars from very early on and was the primary Lego Systems coder during much of the project. I provided a number of new core game mechanics; resurrected, cleaned up and rewrote old game mechanics, stripped out dead code and gave support to the game coding team, artists and designers. I also substantially refactored the Lego codebase. I worked on versions for Xbox 360, Playstation 3, Wii and PC, in C++.
The Clone Wars takes the existing Lego console games concept, and adds on substantial new features, such as massive battles involving clone and droid armies.