I’m a game developer and writer. I’ve mixed up interactivity and storytelling for a living for over two decades. I’ve worked in interactive television, education, puppet-making, film, live events and the video games industry.

Talespinners & Winged Monkeys

I’m co-director of Talespinners, a writing & narrative company dedicated to helping you develop story for your game. I also run my own freelance company, Winged Monkeys.

Games Programming

I’ve held a wealth of roles as a programmer, technical architect and CTO. I spent a long time running software teams creating interactive TV systems and produced over 40 educational games.

I threw all that in to work in the mainstream games industry, where I’ve since worked as a programmer and designer for gameplay, systems and tools on a wide range of triple-A and indie titles across all sorts of platforms – including SOMA & the LittleBigPlanet & LEGO franchises.

“Ian is an excellent programmer who was also a pleasure to work with. He is a very articulate speaker and clear thinker, with a great sense of code and API design – allowing him to stand out as a clear leadership figure within both the LEGO Systems group, and the company as a whole.”
Paul Connor, Associate Lead Programmer, Traveller’s Tales

Narrative Design

I’ve written and designed story for many different types of interactive media. My credits include character and world design for PC games, narrative refreshes on console games, interactive web fiction, and leading teams to create gameworlds from scratch for commercial clients. I’m story lead on Frictional Games‘ next title.

I’ve also directed live action events for over 20 years. I’m co-founder of Crooked House, an organisation legendary for its high concept events and ridiculously over-the-top special effects and sets. Oddly a lot of this experience has now become relevant to the mainstream due to the renewed interest in VR and in street games.

“Ian’s experience was invaluable at Double Eleven, not only was he able to write the character scripts and in-game plot, but he also took full ownership of that role, implementing and adapting all aspects of the narrative as the game evolved over time. Not only is Ian a great collaborator and team player, he is also a friendly and inspirational person who you can absolutely depend on.”
Gaz Wright, Design Manager, Double Eleven


My first full-length feature film, Fallen Soldiers, came out in July 2015. We made it for virtually no money, and with no time. Critics have said things like ‘a very clever piece of genre cinema that is not bound by its conventions’ (Film News) and ‘a great low budget horror movie, with some strong talent and clever ideas.’ (Starburst). I have two other optioned screenplays.

My twisted children’s book Where’s My Shoggoth? is available in all good comic shops. It has been variously described as ‘a firmly recommended gift for anyone in life who has a taste for the bizarre’ (Starburst Magazine), ‘a book you’ll happily put on your child’s shelf alongside Winnie the Pooh & Dr. Seuss’ (Omnicomic), ‘perfect for the Lovecraft lover in your life’ (Ain’t It Cool News) and ‘just right to snuggle up with your budding young mythos investigator on a dark and stormy night’ (Wired), amongst many other accolades.

I’ve also worked as editor and writer-for-hire on projects ranging from novels to gameworld lore. I’m often asked to polish and copy-edit work, particularly when it comes to dialogue.

“It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.”
Allan Plenderleith, Director, Splendy Games


I’m happy to give talks anywhere (just try and stop me!) and have previously given talks on:

  • Making Horror: Getting Emotional in Interactive Media
  • How to Build a World
  • Telling Game Stories Without Words
  • Getting Into Games Writing
  • Be Lazy: How To Make Games Development Painless
  • Getting Into The Games Industry
  • How Not To Get A Job
  • Lessons From LARP
  • The Anatomy Of A Triple-A Game Engine

Other Work

I lecture and advise on training courses, have acted as a games adviser for BAFTA Wales, co-founded and chaired the Games Wales industry body in Wales, and generally spend a lot of time making a nuisance of myself in an attempt to big up the games industry in my local area. I’m a full member of BAFTA, the IGDA, and of the Writer’s Guild.

I’ve also been known to create art – visit my portfolio here – and music – here’s my artist page on Spotify.