My Articles
My Work
  • A 1950s haunted Christmas in a massive sprawling mansion - our next live-action event.

    God Rest Ye Merry

    A 1950s haunted Christmas in a massive sprawling mansion – our next live-action event.

  • I'm currently working for Frictional Games on their new sci-fi horror project, SOMA, to be released in 2015.

    SOMA

    I’m currently working for Frictional Games on their new sci-fi horror project, SOMA, to be released in 2015.

  • I've been commissioned to write novellas continuing the story of <i>Bulldog Drummond</i>, the popular 1920s pulp action hero.

    Bulldog Drummond

    I’ve been commissioned to write novellas continuing the story of Bulldog Drummond, the popular 1920s pulp action hero.

  • I reworked the narrative and worked on UI and gameplay for a console version of <em>Frozen Synapse</em>.

    Frozen Synapse: Prime

    I reworked the narrative and worked on UI and gameplay for a console version of Frozen Synapse.

  • A new LittleBigPlanet game with reworked gameplay to suit the new Playstation Vita.

    LittleBigPlanet on Vita

    A new LittleBigPlanet game with reworked gameplay to suit the new Playstation Vita.

  • A children's Cthulhu parody as picture-book written by me and illustrated by Adam Bolton. Published by <i>Archaia</i> in 2012.

    Where’s My Shoggoth?

    A children’s Cthulhu parody as picture-book written by me and illustrated by Adam Bolton. Published by Archaia in 2012.

  • I worked on very early versions of this title when I was on the LEGO Systems team - TT's first purely LEGO-based license.

    LEGO® City Undercover

    I worked on very early versions of this title when I was on the LEGO Systems team – TT’s first purely LEGO-based license.

  • I headed up one of the writing teams for <i>Empire</i>, a new large-scale live-action system from <i>Profound Decisions</i>.

    Empire

    I headed up one of the writing teams for Empire, a new large-scale live-action system from Profound Decisions.

  • My fourth published console game, released in November 2011.

    LEGO® Harry Potter, Years 5-7

    My fourth published console game, released in November 2011.

  • SavageMedia's first full length feature, written by myself and Bill Thomas.

    Fallen Soldiers

    SavageMedia’s first full length feature, written by myself and Bill Thomas.

  • My third console game, released in May 2011.

    LEGO® Pirates of the Caribbean

    My third console game, released in May 2011.

  • I was one of a small number of writers creating content for the acclaimed browser game <i>Echo Bazaar</i>.

    Fallen London

    I was one of a small number of writers creating content for the acclaimed browser game Echo Bazaar.

  • I was the primary Lego Systems coder during much of <i>The Clone Wars</i>.

    LEGO® Star Wars III

    I was the primary Lego Systems coder during much of The Clone Wars.

  • A third promotional short for the <i>TLSFx</i> pyrotechnics company, set in Stalingrad during WWII.

    Stalingrad

    A third promotional short for the TLSFx pyrotechnics company, set in Stalingrad during WWII.

  • My first major console game, working for <i>Traveller's Tales</i>.

    LEGO® Harry Potter, Years 1-4

    My first major console game, working for Traveller’s Tales.

  • In 2010, a group of us accidentally won the Grand Prize in the Venice Carnevale.

    Venice Carnevale

    In 2010, a group of us accidentally won the Grand Prize in the Venice Carnevale.

  • A 90-minute feature script, written to commission.

    Blood Trails

    A 90-minute feature script, written to commission.

  • I was the narrative designer and script writer/editor for two point-and-click adventure games.

    The Crystal Series

    I was the narrative designer and script writer/editor for two point-and-click adventure games.

  • I created a commercial point-and-click adventure engine in the style of <i>The Secret of Monkey Island</i>.

    The Crisial Engine

    I created a commercial point-and-click adventure engine in the style of The Secret of Monkey Island.

  • I led development of over 40 titles, gaining two BAFTA nominations and two Celtic Media Festival awards.

    Awen: Educational Games

    I led development of over 40 titles, gaining two BAFTA nominations and two Celtic Media Festival awards.

  • Promotional trailer for a modern-day cop/vampire thriller.

    Revamp

    Promotional trailer for a modern-day cop/vampire thriller.

  • I created an automated build system, remotely publishing to different platforms.

    Awen: Build System

    I created an automated build system, remotely publishing to different platforms.

  • A short steampunk story set during the Chartist risings.

    Butcher’s Blossom

    A short steampunk story set during the Chartist risings.

  • My feature script, <i>Reign</i>, was optioned by a production company in 2008.

    Reign

    My feature script, Reign, was optioned by a production company in 2008.

  • A second promotional short for the <i>TLSFx</i> pyrotechnics company.

    Breach 2

    A second promotional short for the TLSFx pyrotechnics company.

  • As development lead and CTO, I created the development frameworks at Awen.

    Awen: Module Framework

    As development lead and CTO, I created the development frameworks at Awen.

  • A piratical promotional short for the company <i>Profound Decisions</i>.

    Maelstrom

    A piratical promotional short for the company Profound Decisions.

  • A ridiculous parody of a childrens' book, written to annoy grandparents everywhere...

    My Worst Words

    A ridiculous parody of a childrens’ book, written to annoy grandparents everywhere…

  • A science-fiction short featuring a lot of pyrotechnics in a very tight space.

    Droid Attack!

    A science-fiction short featuring a lot of pyrotechnics in a very tight space.

  • An advert for the pyrotechnics company <i>TLSFx</i>.

    Breach

    An advert for the pyrotechnics company TLSFx.

  • Our first short -- a horrific secret deep in an abandoned Victorian ironworks.

    Cryptic Writings

    Our first short — a horrific secret deep in an abandoned Victorian ironworks.

  • "Captain Dick Britton in: The Voice of the Seraph" -- a pulp action adventure set in the 1930s.

    The Voice of the Seraph

    “Captain Dick Britton in: The Voice of the Seraph” — a pulp action adventure set in the 1930s.

  • A time-twisting interactive event set in a legendary lost land.

    Artifex Rex

    A time-twisting interactive event set in a legendary lost land.

  • An interactive event set in an analogue of heroic Ireland.

    Alea Iacta Est

    An interactive event set in an analogue of heroic Ireland.

  • A fantasy event based around the defense of a mountain pass and the solving of an ancient riddle.

    The Dragon’s Eye

    A fantasy event based around the defense of a mountain pass and the solving of an ancient riddle.

  • The first interactive TV programme of its kind. Technically excellent -- shame about the format.

    Avago Bingo

    The first interactive TV programme of its kind. Technically excellent — shame about the format.

  • <i>Slaght Maand</i>, "Slaughter Month", was a fantasy horror event set in an analogue of medieval Wales.

    Slaght Maand

    Slaght Maand, “Slaughter Month”, was a fantasy horror event set in an analogue of medieval Wales.

  • As CTA at <i>DITG</i>, I designed and developed an end-to-end system for authoring live interactive TV applications.

    xBrowser

    As CTA at DITG, I designed and developed an end-to-end system for authoring live interactive TV applications.

  • Sky Online's web/mobile fantasy football game.

    Sky Fantasy Football

    Sky Online’s web/mobile fantasy football game.

  • My first project as lead developer was the official Fireman Sam CD-ROM.

    Fireman Sam CD-ROM

    My first project as lead developer was the official Fireman Sam CD-ROM.